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Philosophy: Digital Learning

       My personal philosophy of digital learning is grounded in the belief that technology, when utilized and integrated effectively, can be a powerful tool to enhance and transform the learning experience for students. I firmly believe that the strategic integration of digital resources and platforms can foster greater engagement, personalization, collaboration, and deeper understanding among learners.  At the core of my philosophy is the belief that learning is an active and constructive process. Students should not be passive recipients of information, but rather active participants in constructing their own knowledge and making meaningful connections.  Technology can play a vital role in facilitating this process by providing students with opportunities to explore, experiment, and create in ways that transcend the limitations of traditional instructional methods.      Through digital learning, students can access a wealth of information,...

Infographic: The Life Cycle of A Butterfly

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  SECOND GRADE SCIENCE! TEK: 2.13D (13) Organisms and environments. The student knows that organisms have structures and undergo processes that help them interact and survive within their environments. The student is expected to: (D) investigate and describe some of the unique life cycles of animals where young animals do not resemble their parents, including butterflies and frogs.

Gaming & Tactile Technology

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     Technology is an effective tool that can help diverse learners and exceptional students learn in school. Technology also offers the opportunity of accommodating student's learning styles, needs, and abilities to help those diverse and exceptional students become successful. Unlike with researched based strategies regularly done in the classroom, the integration of technology promotes engagement, creativity, and inclusivity within students and the classroom. Gaming and tactile technologies are great ways to integrate technology into your classroom to create a dynamic and immersive learning environment.      Utilizing visual strategies can greatly benefit diverse learners. "Kahoot," is one example of a gaming technology that can target visual learners and strategies. Kahoot uses visually appealing gamification elements to maximize engagement among learners. This platform allows teachers to create surveys, quizzes, or even discussions for students to part...

Four Learning Resources for Teachers & Students

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 " Kahoot!":  Kahoot is a game - based learning platform that is used by millions of teachers and students. This platform allows teachers to create trivia quizzes over any topic in a matter of minutes. The nice thing about this learning resource is that students are able to access it on any type of electronic device. This learning resource allows teachers to assess their student's knowledge while not only are the students having fun, but teachers as well! Before beginning the quiz, students are allowed to create their own username. While completing the interactive quiz, students will be given a certain  amount of time to answer each question. After the time has ran out, there is a leaderboard that will pop out after each question.  Here's a quick video on how to use "Kahoot!": https://www.youtube.com/watch?v=zBkVp8-CDeo "Jamboard":  Jamboard is a whiteboard tool that allows the opportunity for ideation, brainstorming, note taking, d...
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